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How did video games for fun turn into a sport with million-dollar prizes?

The first video game tournament, in 1972, offered a magazine subscription as its prize. By 2021 one tournament's prize pool was US$40 million.

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By moving from beating a score to beating a person, and then adding an audience. The earliest known video game competition took place on 19 October 1972 at Stanford University, for Spacewar! Students were invited to an "Intergalactic spacewar olympics", and the grand prize was a year's subscription to Rolling Stone.

The first big wave came in the arcades. Atari's Space Invaders Championship in 1980 was the earliest large scale video game competition, with more than 10,000 participants across the United States, and it was won by Rebecca Heineman. In 1984 a Track & Field arcade contest drew more than a million players from Japan and North America. Until then most contests were about high scores, but Street Fighter II in 1991 popularized direct competition between two players.

South Korea then turned it into a profession. Its growth is thought to have been influenced by the mass building of networks after the 1997 Asian financial crisis, and by the , an internet cafe and LAN gaming centre. In 2000 the culture minister Park Jie-won coined the term Esports, and StarCraft matches ended up on dedicated 24-hour cable game channels.

The last ingredient was the internet. Contests had been largely between amateurs until streaming platforms, particularly YouTube and Twitch, enabled a surge in professional gamers and spectators. From 2013 The International, a Dota 2 championship, its from in-game purchases, and its largest pool reached US$40 million in 2021. Whether all this counts as a sport is still argued.

921 million

global esports audience in 2022, up from 662.6 million in 2020

Quiz me

0/3

  1. 1.What did Street Fighter II change about video game contests?
  2. 2.Why did esports take off so quickly in South Korea around 2000?
  3. 3.How was The International's prize pool, which reached US$40 million in 2021, raised?

Recap

Esports grew by moving from beating a score to beating a person, then adding broadband and an audience.

💡 A trick to remember it · Score, then face to face, then the whole world watching: three levels of a game that kept getting bigger.

Surprising fact · The first known video game competition, in 1972, offered a year of Rolling Stone as its grand prize.

Sources (2)

No source, no claim. Every fact in this lesson (16 claims) cites at least one of these.

  1. [1]Esports · Wikipedia
  2. [2]The International (Dota 2) · Wikipedia
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